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AIIDE
2009
15 years 8 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
BIBE
2010
IEEE
181views Bioinformatics» more  BIBE 2010»
15 years 8 months ago
Multi Level Clustering of Phylogenetic Profiles
The prediction of gene function from genome sequences is one of the main issues in Bioinformatics. Most computational approaches are based on the similarity between sequences to in...
Fotis E. Psomopoulos, Pericles A. Mitkas
CEC
2010
IEEE
15 years 8 months ago
An examination on the modularity of grammars in grammatical evolutionary design
Abstract-- This work furthers the understanding of modularity in grammar-based genetic programming approaches by analyzing how different grammars may be capable of producing the sa...
John Mark Swafford, Michael O'Neill
CEC
2010
IEEE
15 years 8 months ago
Fitness landscape analysis for evolutionary non-photorealistic rendering
The best evolutionary approach can be a difficult problem. In this work we have investigated two evolutionary representations to evolve non-photorealistic renderings: a variable-le...
Jeff Riley, Victor Ciesielski
CIIA
2009
15 years 8 months ago
Dynamic Scheduling in Petroleum Process using Reinforcement Learning
Petroleum industry production systems are highly automatized. In this industry, all functions (e.g., planning, scheduling and maintenance) are automated and in order to remain comp...
Nassima Aissani, Bouziane Beldjilali