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ICASSP
2011
IEEE
14 years 10 months ago
A binaural algorithm for space and pitch detection
A binaural algorithm to simultaneously detect the azimuth angle and the pitch of the sound source is proposed in this paper. This algorithm is extended from the stereausis model w...
Wen-Sheng Chou, Kah-Meng Cheong, Tai-Shih Chi
ICASSP
2011
IEEE
14 years 10 months ago
Point process MCMC for sequential music transcription
In this paper, models and algorithms are presented for transcription of pitch and timings in polyphonic music extracts, focusing on the algorithm details of the sequential Markov ...
Pete Bunch, Simon J. Godsill
ICASSP
2011
IEEE
14 years 10 months ago
Automatic speech recognition using Hidden Conditional Neural Fields
Hidden Conditional Random Fields(HCRF) is a very promising approach to model speech. However, because HCRF computes the score of a hypothesis by summing up linearly weighted featu...
Yasuhisa Fujii, Kazumasa Yamamoto, Seiichi Nakagaw...
EVOW
2011
Springer
14 years 10 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
PERVASIVE
2011
Springer
14 years 9 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...