A binaural algorithm to simultaneously detect the azimuth angle and the pitch of the sound source is proposed in this paper. This algorithm is extended from the stereausis model w...
In this paper, models and algorithms are presented for transcription of pitch and timings in polyphonic music extracts, focusing on the algorithm details of the sequential Markov ...
Hidden Conditional Random Fields(HCRF) is a very promising approach to model speech. However, because HCRF computes the score of a hypothesis by summing up linearly weighted featu...
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...