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ICCV
2009
IEEE
15 years 3 months ago
Matching as a non-cooperative game
With this paper we offer a game-theoretic perspective for the all-pervasive matching problem in computer vision. Specifically, we formulate the matching problem as a (population) ...
Andrea Albarelli, Samuel Rota Bulò, Andrea ...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 1 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
DIGRA
2003
Springer
15 years 11 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch