Sciweavers

2323 search results - page 336 / 465
» Evolutionary Game Design
Sort
View
ROMAN
2007
IEEE
111views Robotics» more  ROMAN 2007»
16 years 22 days ago
Understanding Rules in Human-Robot Instructions
— This paper presents an overview of the systematic creation of a human-robot instruction system from a multi-modal corpus. The corpus has been collected from human-to-human card...
Joerg C. Wolf, Guido Bugmann
MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 18 hour ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
AIED
2005
Springer
16 years 10 hour ago
Motivating Appropriate Challenges in a Reciprocal Tutoring System
Abstract. Formalizing a student model for an educational system requires an engineering effort that is highly domain-specific. This model-specificity limits the ability to scale ...
Ari Bader-Natal, Jordan B. Pollack
HT
2003
ACM
15 years 11 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
COCOON
2003
Springer
15 years 11 months ago
Finding Hidden Independent Sets in Interval Graphs
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
Therese C. Biedl, Brona Brejová, Erik D. De...