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NETGAMES
2006
ACM
16 years 10 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ATAL
2008
Springer
15 years 8 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
BCSHCI
2008
15 years 7 months ago
HCI: whose job is it anyway?
A panel of experts on human computer interaction (HCI) argues about who is best placed to `own' HCI and the user centred design process, The experts come from a range of priv...
Tom Stewart
GECCO
2005
Springer
142views Optimization» more  GECCO 2005»
15 years 12 months ago
Toward evolved flight
We present the first hardware-in-the-loop evolutionary optimization on an ornithopter. Our experiments demonstrate the feasibility of evolving flight through genetic algorithms an...
Rusty Hunt, Gregory Hornby, Jason D. Lohn
CSMR
2000
IEEE
15 years 10 months ago
A Proposal for Supporting Software Evolution in Componentware
In practice, a pure top-down and refinement-based development process is not applicable. A more iterative and incremental approach is usually applied with respect to changing req...
Andreas Rausch