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» Evolutionary Computation for Modeling and Optimization
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ASPLOS
2011
ACM
14 years 10 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
215
Voted
PLDI
2012
ACM
13 years 9 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
CVPR
2009
IEEE
17 years 2 months ago
Half-integrality based algorithms for Cosegmentation of Images
We study the cosegmentation problem where the objective is to segment the same object (i.e., region) from a pair of images. The segmentation for each image can be cast using a p...
Chuck R. Dyer, Lopamudra Mukherjee, Vikas Singh
IPPS
2003
IEEE
16 years 4 days ago
UMR: A Multi-Round Algorithm for Scheduling Divisible Workloads
In this paper we present an algorithm for scheduling parallel applications that consist of a divisible workload. Our algorithm uses multiple rounds to overlap communication and co...
Yang Yang, Henri Casanova
211
Voted
CA
2000
IEEE
15 years 11 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...