Optimal resource scheduling in multiagent systems is a computationally challenging task, particularly when the values of resources are not additive. We consider the combinatorial ...
Dmitri A. Dolgov, Michael R. James, Michael E. Sam...
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequence of unstructured, noisy point clouds, as produced by recent real-time range sc...
Michael Wand, Philipp Jenke, Qi-Xing Huang, Martin...
We present an online, recursive filtering technique to model linear dynamical systems that operate on the state space of symmetric positive definite matrices (tensors) that lie on...
We address the problem of scale selection in texture analysis. Two di erent scale parameters, feature scale and statistical scale, are dened. Statistical scale is the size of the r...