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IJCV
2002
111views more  IJCV 2002»
15 years 5 months ago
Linear Multi View Reconstruction and Camera Recovery Using a Reference Plane
This paper presents a linear algorithm for simultaneous computation of 3D points and camera positions from multiple perspective views based on having a reference plane visible in a...
Carsten Rother, Stefan Carlsson
ICCV
2009
IEEE
2061views Computer Vision» more  ICCV 2009»
16 years 11 months ago
Background Subtraction for Freely Moving Cameras
Background subtraction algorithms define the background as parts of a scene that are at rest. Traditionally, these algorithms assume a stationary camera, and identify moving obj...
Yaser Sheikh, Omar Javed, Takeo Kanade
SI3D
2003
ACM
15 years 11 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
CLEAR
2006
Springer
176views Biometrics» more  CLEAR 2006»
15 years 10 months ago
Head Pose Detection Based on Fusion of Multiple Viewpoint Information
Abstract. This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multipl...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
CVPR
2003
IEEE
16 years 8 months ago
Hybrid Evolutionary Ridge Regression Approach for High-Accurate Corner Extraction
Corner measurement is of main concern within the following tasks: camera calibration, image matching, object tracking, recognition and reconstruction. This paper presents a hybrid...
Benjamín Hernández, Enrique Dunn, Gu...