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ECML
2004
Springer
16 years 4 days ago
Batch Reinforcement Learning with State Importance
Abstract. We investigate the problem of using function approximation in reinforcement learning where the agent’s policy is represented as a classifier mapping states to actions....
Lihong Li, Vadim Bulitko, Russell Greiner
IFIP
2004
Springer
16 years 3 days ago
A Framework for End-to-End QoS Context Transfer in Mobile IPv6
Providing Quality-of-Service (QoS) guarantees and mobility support for Internet devices has become a hot research topic in the Next Generation Internet research, since mobile compu...
Chuda Liu, Depei Qian, Yi Liu, Kaiping Xiao
NETGAMES
2003
ACM
15 years 12 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SI3D
2003
ACM
15 years 12 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
ICPADS
2002
IEEE
15 years 11 months ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...