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AIIDE
2008
15 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AUTONOMICS
2008
ACM
15 years 8 months ago
Design of a fence surveillance system based on wireless sensor networks
In this paper, we present a real application system based on wireless sensor network (WSN) for fence surveillance which is implemented on our development platform for WSN, called ...
Youngsoo Kim, Jonggu Kang, Daeyoung Kim, Eunjo Kim...
3DPVT
2006
IEEE
295views Visualization» more  3DPVT 2006»
15 years 8 months ago
Efficient Sparse 3D Reconstruction by Space Sweeping
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
Joachim Bauer, Christopher Zach, Horst Bischof
ATVA
2006
Springer
109views Hardware» more  ATVA 2006»
15 years 8 months ago
Proactive Leader Election in Asynchronous Shared Memory Systems
Abstract. In this paper, we give an algorithm for fault-tolerant proactive leader election in asynchronous shared memory systems, and later its formal verification. Roughly speakin...
M. C. Dharmadeep, K. Gopinath
COMPGEOM
2005
ACM
15 years 8 months ago
Kinetic sorting and kinetic convex hulls
Let S be a set of n points moving on the real line. The kinetic sorting problem is to maintain a data structure on the set S that makes it possible to quickly generate a sorted li...
Mohammad Ali Abam, Mark de Berg
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