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ICCBR
2005
Springer
15 years 11 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
PRESENCE
2007
167views more  PRESENCE 2007»
15 years 5 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
BTW
2001
Springer
117views Database» more  BTW 2001»
15 years 10 months ago
XMach-1: A Benchmark for XML Data Management
Abstract. We propose a scaleable multi-user benchmark called XMach-1 (XML Data Management benchmark) for evaluating the performance of XML data management systems. It is based on a...
Timo Böhme, Erhard Rahm
DATE
2005
IEEE
154views Hardware» more  DATE 2005»
15 years 11 months ago
Secure Embedded Processing through Hardware-Assisted Run-Time Monitoring
— Security is emerging as an important concern in embedded system design. The security of embedded systems is often compromised due to vulnerabilities in “trusted” software t...
Divya Arora, Srivaths Ravi, Anand Raghunathan, Nir...
HICSS
2005
IEEE
137views Biometrics» more  HICSS 2005»
15 years 11 months ago
Facilitating Human Collaboration with Agents
Ad hoc cross-agency teams are often needed to deal with actual, imminent, or potential crises that involve multiple geographic or political jurisdictions or require coordinated ex...
James E. Just, Mark R. Cornwell, Michael N. Huhns