3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
We present DIGITABLE, an experimental platform we hope lessen the gap between co-present and distant interaction. DIGITABLE is combining a multiuser tactile interactive tabletop, ...
Individuals with cognitive deficits and their families are prime examples of collaborative "systems" that seek to perform everyday tasks together. Yet there has been lit...
Mike Wu, Jeremy P. Birnholtz, Brian Richards, Rona...
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
We present a system in which a cell phone decides whether to ring by accepting votes from the others in a conversation with the called party. When a call comes in, the phone first...