Sciweavers

1700 search results - page 222 / 340
» Evaluating user experiences in games
Sort
View
JAIR
2000
131views more  JAIR 2000»
15 years 6 months ago
An Application of Reinforcement Learning to Dialogue Strategy Selection in a Spoken Dialogue System for Email
This paper describes a novel method by which a spoken dialogue system can learn to choose an optimal dialogue strategy from its experience interacting with human users. The method...
Marilyn A. Walker
SAC
2010
ACM
16 years 1 months ago
CAPTCHA smuggling: hijacking web browsing sessions to create CAPTCHA farms
CAPTCHAs protect online resources and services from automated access. From an attacker’s point of view, they are typically perceived as an annoyance that prevents the mass creat...
Manuel Egele, Leyla Bilge, Engin Kirda, Christophe...
HPDC
2003
IEEE
15 years 11 months ago
A Performance Study of Monitoring and Information Services for Distributed Systems
Monitoring and information services form a key component of a distributed system, or Grid. A quantitative study of such services can aid in understanding the performance limitatio...
Xuehai Zhang, Jeffrey L. Freschl, Jennifer M. Scho...
VRST
2003
ACM
15 years 11 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
CHI
2008
ACM
16 years 6 months ago
Designing embodied interfaces for casual sound recording devices
In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to ca...
Ivan Poupyrev, Haruo Oba, Takuo Ikeda, Eriko Iwabu...