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» Evaluating user experiences in games
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FPLAY
2008
15 years 7 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CASCON
2001
114views Education» more  CASCON 2001»
15 years 7 months ago
User experience with alignment of real and virtual objects in a stereoscopic augmented reality interface
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...
Ming Hou
IFIP
2010
Springer
15 years 3 months ago
Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management
This paper presents a user-centered design methodology for Decision Support Systems (DSSs), which is specifically built to face the socio-technical gap that often impedes DSS accep...
Pietro Baroni, Daniela Fogli, Massimiliano Giacomi...
ACMACE
2009
ACM
15 years 10 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
AAAI
2007
15 years 8 months ago
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguch...