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TOG
2012
265views Communications» more  TOG 2012»
13 years 8 months ago
Tailored displays to compensate for visual aberrations
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject’s focal range. The goal is...
Vitor F. Pamplona, Manuel M. Oliveira, Daniel G. A...
CHI
2005
ACM
16 years 6 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
DIGITALCITIES
2003
Springer
15 years 11 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
JUCS
2008
134views more  JUCS 2008»
15 years 6 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
IUI
2012
ACM
14 years 2 months ago
Summarizing sporting events using twitter
The status updates posted to social networks, such as Twitter and Facebook, contain a myriad of information about what people are doing and watching. During events, such as sports...
Jeffrey Nichols, Jalal Mahmud, Clemens Drews