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ML
2000
ACM
126views Machine Learning» more  ML 2000»
15 years 6 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver
FDG
2009
ACM
16 years 28 days ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
HM
2007
Springer
155views Optimization» more  HM 2007»
15 years 10 months ago
A Hybrid ILS Heuristic to the Referee Assignment Problem with an Embedded MIP Strategy
Optimization in sports is a field of increasing interest. A novel problem in sports management is the Referee Assignment Problem, in which a limited number of referees with differe...
Alexandre R. Duarte, Celso C. Ribeiro, Sebasti&aac...
AGI
2011
14 years 10 months ago
Comparing Humans and AI Agents
Comparing humans and machines is one important source of information about both machine and human strengths and limitations. Most of these comparisons and competitions are performe...
Javier Insa-Cabrera, David L. Dowe, Sergio Espa&nt...
HYPERTEXT
2009
ACM
16 years 3 months ago
A scalable, collaborative similarity measure for social annotation systems
Collaborative annotation tools are in widespread use. The metadata from these systems can be mined to induce semantic relationships among Web objects (sites, pages, tags, concepts...
Benjamin Markines, Filippo Menczer