Sciweavers

1700 search results - page 180 / 340
» Evaluating user experiences in games
Sort
View
VLDB
2007
ACM
105views Database» more  VLDB 2007»
16 years 6 months ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet
HRI
2009
ACM
16 years 1 months ago
I am my robot: the impact of robot-building and robot form on operators
As robots become more pervasive, operators will develop richer relationships with them. In a 2 (robot form: humanoid vs. car) x 2 (assembler: self vs. other) between-participants ...
Victoria Groom, Leila Takayama, Paloma Ochi, Cliff...
ISCAS
2008
IEEE
120views Hardware» more  ISCAS 2008»
16 years 25 days ago
A baseball exploration system using spatial pattern recognition
— Despite a lot of research efforts in baseball video processing, little work has been done in analyzing the detailed process and ball movement of the batting content. This paper...
Hua-Tsiing Chen, Ming-Ho Hsiao, Hsuan-Sheng Chen, ...
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
16 years 24 days ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
ICMCS
2007
IEEE
107views Multimedia» more  ICMCS 2007»
16 years 22 days ago
Generation of Speaker Mixture Voice using Spectrum Morphing
We propose a method for synthesizing a “speaker mixture voice” that has both of two speakers’ individualities. We define the “speaker mixture voice” as such that 50 per...
Kohei Furuya, Tsuyoshi Moriyama, Shinji Ozawa