Sciweavers

1700 search results - page 168 / 340
» Evaluating user experiences in games
Sort
View
ACMACE
2009
ACM
15 years 10 months ago
Music box: composing and performing visual music
Music Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that ...
Lindsay Grace
IJRR
2011
98views more  IJRR 2011»
15 years 1 months ago
Real-time photorealistic virtualized reality interface for remote mobile robot control
The task of teleoperating a robot over a wireless video link is known to be very difficult. Teleoperation becomes even more difficult when the robot is surrounded by dense obstac...
Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel...
BCSHCI
2007
15 years 8 months ago
GazeSpace: eye gaze controlled content spaces
In this paper, we introduce GazeSpace, a novel system utilizing eye gaze to browse content spaces. While most existing eye gaze systems are designed for medical contexts, GazeSpac...
Sven Laqua, Shane Udaraka Bandara, Martina Angela ...
HCSE
2010
15 years 5 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...
CHI
2008
ACM
15 years 8 months ago
Comparing access methods and quality of 3g mobile video streaming services
In this paper we examine the access methods and the quality of experience of current unicast video streaming services in 3G mobile networks. A packet-switched mobile video client,...
Marcin Davies, Antitza Dantcheva, Peter Fröhl...