Sciweavers

1700 search results - page 156 / 340
» Evaluating user experiences in games
Sort
View
ISIWI
2000
15 years 7 months ago
Usability Engineering Methods for the Web: Results From a Usability Study
The paper presents the results of a study on usability methods for evaluating Web sites. lt summarizes the "Heuristics for Web Communications," and reports the practical...
Ilse Maria Harms, Werner Schweibenz
IPPS
2007
IEEE
16 years 23 days ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
ROBOCUP
1998
Springer
118views Robotics» more  ROBOCUP 1998»
15 years 10 months ago
The Cambridge University Robot Football Team Description
Abstract. This paper describes the Cambridge University Robot Football entry and our experiences in the RoboCup'98 Small Robot League of the held in Paris competition. In the ...
Antony I. T. Rowstron, Bem Bradshaw, Dave Cosby, T...
COLING
2008
15 years 8 months ago
Japanese Dependency Parsing Using a Tournament Model
In Japanese dependency parsing, Kudo's relative preference-based method (Kudo and Matsumoto, 2005) outperforms both deterministic and probabilistic CKY-based parsing methods....
Masakazu Iwatate, Masayuki Asahara, Yuji Matsumoto
CG
2000
Springer
15 years 10 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber