Sciweavers

1700 search results - page 150 / 340
» Evaluating user experiences in games
Sort
View
CHI
2010
ACM
15 years 11 months ago
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
ICPADS
2008
IEEE
16 years 28 days ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang
ACMDIS
2004
ACM
15 years 12 months ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
CIVR
2007
Springer
241views Image Analysis» more  CIVR 2007»
16 years 20 days ago
A robust scene recognition system for baseball broadcast using data-driven approach
We propose a robust scene recognition system for baseball broadcast videos. This system is based on the data-driven approach which has been successful in continuous speech recogni...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...
TSMC
2008
167views more  TSMC 2008»
15 years 6 months ago
A Human-Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the per...
John J. Magee, Margrit Betke, James Gips, M. R. Sc...