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» Evaluating user experiences in games
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FLAIRS
2008
15 years 8 months ago
Reinforcement of Local Pattern Cases for Playing Tetris
In the paper, we investigate the use of reinforcement learning in CBR for estimating and managing a legacy case base for playing the game of Tetris. Each case corresponds to a loc...
Houcine Romdhane, Luc Lamontagne
RAS
2002
131views more  RAS 2002»
15 years 6 months ago
Behavior generation for a mobile robot based on the adaptive fitness function
We have to prepare the evaluation (fitness) function to evaluate the performance of the robot when we apply the machine learning techniques to the robot application. In many cases,...
Eiji Uchibe, Masakazu Yanase, Minoru Asada
PUC
2008
117views more  PUC 2008»
15 years 5 months ago
The disenchantment of affect
: In computing design, experience is often broken down, compartmentalized, and engineered: a process that often disenchants the original experience. In this paper, we demonstrate t...
Phoebe Sengers, Kirsten Boehner, Michael Mateas, G...
ASSETS
2008
ACM
15 years 8 months ago
A comparative test of web accessibility evaluation methods
Accessibility auditors have to choose a method when evaluating accessibility: expert review (a.k.a. conformance testing), user testing, subjective evaluations, barrier walkthrough...
Giorgio Brajnik
SAC
2005
ACM
15 years 12 months ago
Quality-driven evaluation of trigger conditions on streaming time series
For many applications, it is important to evaluate trigger conditions on time series streams. In a resource constrained environment, users’ needs should ultimately decide how th...
Like Gao, Min Wang, Xiaoyang Sean Wang