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» Evaluating user experiences in games
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WWW
2009
ACM
16 years 7 months ago
Collaborative filtering for orkut communities: discovery of user latent behavior
Users of social networking services can connect with each other by forming communities for online interaction. Yet as the number of communities hosted by such websites grows over ...
WenYen Chen, Jon-Chyuan Chu, Junyi Luan, Hongjie B...
CHI
2010
ACM
16 years 26 days ago
Tagliatelle: social tagging to encourage healthier eating
This paper describes the design and initial evaluation of Tag-liatelle, a collaborative tagging application for encouraging healthier eating. Users photograph their own meals and ...
Conor Linehan, Mark Doughty, Shaun Lawson, Ben Kir...
ICMCS
2008
IEEE
150views Multimedia» more  ICMCS 2008»
16 years 25 days ago
View control interface for 3D tele-immersive environments
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-communication. In this paper, we present a novel and generic interface for view co...
Morihiko Tamai, Wanmin Wu, Klara Nahrstedt, Keiich...
DIGITEL
2007
IEEE
16 years 21 days ago
Idea Storming Cube: A Game-based System to Support Creative Thinking
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspect...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...
APVIS
2004
15 years 7 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer