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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 6 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
EUROSYS
2009
ACM
16 years 3 months ago
xCalls: safe I/O in memory transactions
Memory transactions, similar to database transactions, allow a programmer to focus on the logic of their program and let the system ensure that transactions are atomic and isolate...
Haris Volos, Andres Jaan Tack, Neelam Goyal, Micha...
ICCAD
2003
IEEE
109views Hardware» more  ICCAD 2003»
16 years 3 months ago
Large-Scale Circuit Placement: Gap and Promise
Placement is one of the most important steps in the RTLto-GDSII synthesis process, as it directly defines the interconnects, which have become the bottleneck in circuit and syste...
Jason Cong, Tim Kong, Joseph R. Shinnerl, Min Xie,...
GLVLSI
2005
IEEE
124views VLSI» more  GLVLSI 2005»
16 years 5 days ago
SOFTENIT: a methodology for boosting the software content of system-on-chip designs
Embedded software is a preferred choice for implementing system functionality in modern System-on-Chip (SoC) designs, due to the high flexibility, and lower engineering costs pro...
Abhishek Mitra, Marcello Lajolo, Kanishka Lahiri
EMSOFT
2005
Springer
16 years 2 days ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
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