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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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AFRIGRAPH
2003
ACM
15 years 11 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
ICMI
2009
Springer
171views Biometrics» more  ICMI 2009»
16 years 26 days ago
Static vs. dynamic modeling of human nonverbal behavior from multiple cues and modalities
Human nonverbal behavior recognition from multiple cues and modalities has attracted a lot of interest in recent years. Despite the interest, many research questions, including th...
Stavros Petridis, Hatice Gunes, Sebastian Kaltwang...
CSCW
1998
ACM
15 years 6 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
MICCAI
2003
Springer
16 years 7 months ago
Determination of the Mechanical Properties of Soft Human Tissues through Aspiration Experiments
Mechanical models for soft human organs are necessary for a variety of medical applications, such as surgical planning, virtual reality surgery simulators, and for diagnostic purpo...
Alessandro Nava, Edoardo Mazza, Frederic Kleinerma...
HAPTICS
2007
IEEE
16 years 19 days ago
Haptic Models of an Automotive Turn-Signal Switch: Identification and Playback Results
Creating accurate haptic models of physical devices is critical to improving the realism and immersiveness of virtual environments. This paper addresses the problem of modeling th...
Mark B. Colton, John M. Hollerbach