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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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DPPI
2003
ACM
15 years 11 months ago
A semantic differential study of the influence of aesthetic properties on product pleasure
In this paper, the influence of the aesthetic properties of products on inducing the feeling of product pleasure on consumers is investigated. In the context of this study, aesthe...
Zeynep Sevener
DIGITALCITIES
2003
Springer
15 years 11 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
LREC
2008
107views Education» more  LREC 2008»
15 years 7 months ago
The Construction and Evaluation of Word Space Models
Semantic similarity is a key issue in many computational tasks. This paper goes into the development and evaluation of two common ways of automatically calculating the semantic si...
Yves Peirsman, Simon De Deyne, Kris Heylen, Dirk G...
TEI
2010
ACM
131views Hardware» more  TEI 2010»
16 years 1 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed
NECO
2007
152views more  NECO 2007»
15 years 5 months ago
3D Periodic Human Motion Reconstruction from 2D Motion Sequences
In this report, we present and evaluate a method of reconstructing three-dimensional (3D) periodic human motion from two-dimensional (2D) motion sequences. Based on a Fourier deco...
Zonghua Zhang, Nikolaus F. Troje