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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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SI3D
2003
ACM
15 years 11 months ago
An automatic modeling of human bodies from sizing parameters
In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputt...
Hyewon Seo, Nadia Magnenat-Thalmann
FAST
2010
15 years 8 months ago
BASIL: Automated IO Load Balancing Across Storage Devices
Live migration of virtual hard disks between storage arrays has long been possible. However, there is a dearth of online tools to perform automated virtual disk placement and IO l...
Ajay Gulati, Chethan Kumar, Irfan Ahmad, Karan Kum...
SAC
2008
ACM
15 years 5 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
TITB
2010
83views Education» more  TITB 2010»
15 years 1 months ago
Universal glucose models for predicting subcutaneous glucose concentration in humans
This paper tests the hypothesis that a "universal," data-driven model can be developed based on glucose data from one diabetic subject, and subsequently applied to predic...
Adiwinata Gani, Andrei V. Gribok, Yinghui Lu, W. K...
CVPR
2004
IEEE
15 years 10 months ago
Tracking Multiple Humans in Crowded Environment
Tracking of humans in dynamic scenes has been an important topic of research. Most techniques, however, are limited to situations where humans appear isolated and occlusion is sma...
Tao Zhao, Ramakant Nevatia