Sciweavers

1572 search results - page 92 / 315
» Evaluating the Modeling and Use of Emotion in Virtual Humans
Sort
View
CHI
2010
ACM
16 years 1 months ago
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Daniel Dixon, Manoj Prasad, Tracy Hammond
WSC
2008
15 years 8 months ago
Embedding human scheduling in a steel plant simulation
A simulation was commissioned to understand the interactions that constrain the capacity of a steel plant. The aim was for this to become a reusable tool that could evaluate the e...
David Briggs
JNW
2007
113views more  JNW 2007»
15 years 6 months ago
Using Virtualization to Provide Interdomain QoS-enabled Routing
— Today, the most important aspect related with the Internet architecture is its ossification representing the difficulties to introduce evolutions in the architecture as a way...
Fábio Luciano Verdi, Maurício F. Mag...
CHI
2000
ACM
15 years 10 months ago
Evaluation of eye gaze interaction
Eye gaze interaction can provide a convenient and natural addition to user-computer dialogues. We have previously reported on our interaction techniques using eye gaze [10]. While...
Linda E. Sibert, Robert J. K. Jacob
SG
2010
Springer
15 years 4 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...