Sciweavers

1572 search results - page 91 / 315
» Evaluating the Modeling and Use of Emotion in Virtual Humans
Sort
View
CVPR
2010
IEEE
16 years 2 months ago
Fast Globally Optimal 2D Human Detection with Loopy Graph Models
This paper presents an algorithm for recovering the globally optimal 2D human figure detection using a loopy graph model. This is computationally challenging because the time comp...
Tai-Peng Tian, Stan Sclaroff
SAB
2010
Springer
133views Optimization» more  SAB 2010»
15 years 4 months ago
Simulating Human Table Tennis with a Biomimetic Robot Setup
Playing table tennis is a difficult motor task which requires fast movements, accurate control and adaptation to task parameters. Although human beings see and move slower than mos...
Katharina Mülling, Jens Kober, Jan Peters
ACMACE
2007
ACM
15 years 10 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
AAAI
1997
15 years 7 months ago
Projective Relations for 3D Space: Computational Model, Application, and Psychological Evaluation
We propose a 3D computational model for projective relations which is used in an integrated image and speech understanding system. The image and speech understanding system is bei...
Constanze Vorwerg, Gudrun Socher, Thomas Fuhr, Ger...
CHI
2005
ACM
16 years 6 months ago
Beyond being in the lab: using multi-agent modeling to isolate competing hypotheses
In studies of virtual teams, it is difficult to determine pure effects of geographic isolation and uneven communication technology. We developed a multi-agent computer model in Ne...
Ning Nan, Erik W. Johnston, Judith S. Olson, Natha...