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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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IVA
2009
Springer
16 years 22 days ago
A Probabilistic Model of Motor Resonance for Embodied Gesture Perception
Abstract. Basic communication and coordination mechanisms of human social interaction are assumed to be mediated by perception-action links. These links ground the observation and ...
Amir Sadeghipour, Stefan Kopp
CHI
2009
ACM
16 years 6 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
1997
ACM
15 years 10 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
ACCV
2009
Springer
16 years 24 days ago
Human Action Recognition Using HDP by Integrating Motion and Location Information
The method based on local features has an advantage that the important local motion feature is represented as bag-of-features, but lacks the location information. Additionally, in ...
Yasuo Ariki, Takuya Tonaru, Tetsuya Takiguchi
PG
2003
IEEE
15 years 11 months ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...