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FDG
2009
ACM
16 years 26 days ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
TC
2010
15 years 1 months ago
Architectures and Execution Models for Hardware/Software Compilation and Their System-Level Realization
We propose an execution model that orchestrates the fine-grained interaction of a conventional general-purpose processor (GPP) and a high-speed reconfigurable hardware accelerator ...
Holger Lange, Andreas Koch
UIC
2007
Springer
16 years 14 days ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...
CVPR
2009
IEEE
1962views Computer Vision» more  CVPR 2009»
17 years 22 days ago
Histograms of Oriented Optical Flow and Binet-Cauchy Kernels on Nonlinear Dynamical Systems for the Recognition of Human Actions
System theoretic approaches to action recognition model the dynamics of a scene with linear dynamical systems (LDSs) and perform classification using metrics on the space of LDSs, ...
Rizwan Chaudhry, Avinash Ravichandran, Gregory D. ...
ICMCS
2009
IEEE
133views Multimedia» more  ICMCS 2009»
15 years 4 months ago
View indepedent human movement recognition from multi-view video exploiting a circular invariant posture representation
In this paper a novel method for view independent human movement representation and recognition, exploiting the rich information contained in multi-view videos, is proposed. The bi...
Nikolaos Gkalelis, Nikos Nikolaidis, Ioannis Pitas