—This paper presents a novel student model intended to automate word-list-based reading assessments in a classroom setting, specifically for a student population that includes b...
Joseph Tepperman, Sungbok Lee, Shrikanth Narayanan...
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to au...
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Abstract This paper reports our evaluation of the accuracy of capturing a user’s intent in an informationseeking task. Specifically, we would like to assess how accurately a use...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...