Sciweavers

1572 search results - page 110 / 315
» Evaluating the Modeling and Use of Emotion in Virtual Humans
Sort
View
ICONIP
2008
15 years 7 months ago
Time Series Analysis for Long Term Prediction of Human Movement Trajectories
This paper's intention is to adapt prediction algorithms well known in the field of time series analysis to problems being faced in the field of mobile robotics and Human-Robo...
Sven Hellbach, Julian Eggert, Edgar Körner, H...
HUC
2009
Springer
15 years 11 months ago
Applying pervasive technologies to create economic incentives that alter consumer behavior
Economic incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the id...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
ACMACE
2007
ACM
15 years 10 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
CANDT
2009
15 years 10 months ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett
CISIS
2009
IEEE
16 years 1 months ago
New Physiological Biometrics Based on Human Cognitive Factors
Modeling and quantifying different human factors continue to be one of the major challenges in introducing new biometric systems. For example, drivers of some of our behavior di...
Omar Hamdy, Issa Traore