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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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WEBI
2009
Springer
16 years 27 days ago
CCR: A Model for Sharing Reputation Knowledge Across Virtual Communities
Information sharing is a key objective in the age of Internet and virtual communities. Reputation information is an important part of a user’s identity and is both a sensitive a...
Tal Grinshpoun, Nurit Gal-Oz, Amnon Meisels, Ehud ...
CHI
2005
ACM
16 years 6 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
CHI
2008
ACM
16 years 6 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
ICMCS
2006
IEEE
121views Multimedia» more  ICMCS 2006»
16 years 10 days ago
A Three-Layer Virtual Director Model for Supporting Automated Multi-Site Distributed Education
1 In multi-site distributed education (MSDE), video streams from multiple sites are available. To best utilize the limited screen space at each site, we develop a customizable, aut...
Bin Yu, Cha Zhang, Yong Rui, Klara Nahrstedt
IWINAC
2007
Springer
16 years 14 days ago
Optimal Cue Combination for Saliency Computation: A Comparison with Human Vision
The computer model of visual attention derives an interest or saliency map from an input image in a process that encompasses several data combination steps. While several combinati...
Alexandre Bur, Heinz Hügli