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CONEXT
2006
ACM
16 years 3 days ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
IMC
2006
ACM
16 years 3 days ago
Delving into internet streaming media delivery: a quality and resource utilization perspective
Modern Internet streaming services have utilized various techniques to improve the quality of streaming media delivery. Despite the characterization of media access patterns and u...
Lei Guo, Enhua Tan, Songqing Chen, Zhen Xiao, Oliv...
IMC
2006
ACM
16 years 2 days ago
Approximate fingerprinting to accelerate pattern matching
Pattern matching and analysis over network data streams is increasingly becoming an essential primitive of network monitoring systems. It is a fundamental part of most intrusion d...
Ramaswamy Ramaswamy, Lukas Kencl, Gianluca Iannacc...
IMC
2006
ACM
16 years 2 days ago
Understanding churn in peer-to-peer networks
The dynamics of peer participation, or churn, are an inherent property of Peer-to-Peer (P2P) systems and critical for design and evaluation. Accurately characterizing churn requir...
Daniel Stutzbach, Reza Rejaie
MIR
2006
ACM
172views Multimedia» more  MIR 2006»
16 years 2 days ago
Combining audio-based similarity with web-based data to accelerate automatic music playlist generation
We present a technique for combining audio signal-based music similarity with web-based musical artist similarity to accelerate the task of automatic playlist generation. We demon...
Peter Knees, Tim Pohle, Markus Schedl, Gerhard Wid...