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HAPTICS
2005
IEEE
16 years 11 days ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...
ISMAR
2005
IEEE
16 years 10 days ago
Augmented Foam: A Tangible Augmented Reality for Product Design
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
Woohun Lee, Jun Park
VISUALIZATION
2005
IEEE
16 years 10 days ago
Opening the Can of Worms: An Exploration Tool for Vortical Flows
Gaining a comprehensive understanding of turbulent flows still poses one of the great challenges in fluid dynamics. A wellestablished approach to advance this research is the an...
Simon Stegmaier, Ulrich Rist, Thomas Ertl
ACMACE
2005
ACM
16 years 9 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
UIST
2005
ACM
16 years 9 days ago
Zliding: fluid zooming and sliding for high precision parameter manipulation
High precision parameter manipulation tasks typically require adjustment of the scale of manipulation in addition to the parameter itself. This paper introduces the notion of Zoom...
Gonzalo Ramos, Ravin Balakrishnan