Sciweavers

5600 search results - page 763 / 1120
» Evaluating affective interactions
Sort
View
CHI
2009
ACM
16 years 7 months ago
Making sense of strangers' expertise from signals in digital artifacts
Contemporary work increasingly involves interacting with strangers in technology-mediated environments. In this context, we come to rely on digital artifacts to infer characterist...
N. Sadat Shami, Kate Ehrlich, Geri Gay, Jeffrey T....
CHI
2002
ACM
16 years 7 months ago
Direct manipulation interface for architectural design tools
The early architectural design stage is a typical example where traditional design tools such as sketching on paper still dominate over computer-assisted tools. Augmented reality ...
Dzmitry Aliakseyeu
IUI
2009
ACM
16 years 3 months ago
Learning to generalize for complex selection tasks
Selection tasks are common in modern computer interfaces: we are often required to select a set of files, emails, data entries, and the like. File and data browsers have sorting a...
Alan Ritter, Sumit Basu
CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICMI
2007
Springer
138views Biometrics» more  ICMI 2007»
16 years 28 days ago
Speech-filtered bubble ray: improving target acquisition on display walls
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance. The basic method...
Edward Tse, Mark S. Hancock, Saul Greenberg