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CW
2005
IEEE
16 years 15 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DATE
2005
IEEE
158views Hardware» more  DATE 2005»
16 years 15 days ago
Scheduling of Soft Real-Time Systems for Context-Aware Applications
Context-aware applications pose new challenges, including a need for new computational models, uncertainty management, and efficient optimization under uncertainty. Uncertainty c...
Jennifer L. Wong, Weiping Liao, Fei Li, Lei He, Mi...
DSN
2005
IEEE
16 years 15 days ago
Neutralization of Errors and Attacks in Wireless Ad Hoc Networks
This paper proposes and evaluates strategies to build reliable and secure wireless ad hoc networks. Our contribution is based on the notion of inner-circle consistency, where loca...
Claudio Basile, Zbigniew Kalbarczyk, Ravishankar K...
DSN
2005
IEEE
16 years 15 days ago
Lumping Matrix Diagram Representations of Markov Models
Continuous-time Markov chains (CTMCs) have been used successfully to model the dependability and performability of many systems. Matrix diagrams (MDs) are known to be a space-ef...
Salem Derisavi, Peter Kemper, William H. Sanders
EEE
2005
IEEE
16 years 15 days ago
Learning the Kernel Matrix for XML Document Clustering
The rapid growth of XML adoption has urged for the need of a proper representation for semi-structured documents, where the document structural information has to be taken into ac...
Jianwu Yang, William Kwok-Wai Cheung, Xiaoou Chen
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