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ASSETS
2008
ACM
15 years 8 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ASSETS
2008
ACM
15 years 8 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
CHI
2005
ACM
16 years 6 months ago
How peer photos influence member participation in online communities
Online communities (OLCs) are gatherings of like -minded people, brought together in cyberspace by shared interests. Creating such communities is not a big challenge; sustaining m...
Nishikant Kapoor, Joseph A. Konstan, Loren G. Terv...
ECIR
2009
Springer
16 years 3 months ago
Split and Merge Based Story Segmentation in News Videos
Abstract. Segmenting videos into smaller, semantically related segments which ease the access of the video data is a challenging open research. In this paper, we present a scheme f...
Anuj Goyal, P. Punitha, Frank Hopfgartner, Joemon ...
IUI
2009
ACM
15 years 11 months ago
Collaborative translation by monolinguals with machine translators
In this paper, we present the concept for collaborative translation, where two non-bilingual people who use different languages collaborate to perform the task of translation usin...
Daisuke Morita, Toru Ishida