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GI
2004
Springer
15 years 11 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
VLDB
2004
ACM
127views Database» more  VLDB 2004»
15 years 11 months ago
Computing Frequent Itemsets Inside Oracle 10G
1 Frequent itemset counting is the first step for most association rule algorithms and some classification algorithms. It is the process of counting the number of occurrences of ...
Wei Li, Ari Mozes
ICDM
2003
IEEE
99views Data Mining» more  ICDM 2003»
15 years 11 months ago
Scalable Model-based Clustering by Working on Data Summaries
The scalability problem in data mining involves the development of methods for handling large databases with limited computational resources. In this paper, we present a two-phase...
Huidong Jin, Man Leung Wong, Kwong-Sak Leung
IV
2003
IEEE
118views Visualization» more  IV 2003»
15 years 11 months ago
Tools for Visual Comparison of Spatial Development Scenarios
In the paper, we suggest a set of visualization-based exploratory tools to support analysis and comparison of different spatial development scenarios, such as results of simulatio...
Natalia V. Andrienko, Gennady L. Andrienko, Peter ...
SENSYS
2003
ACM
15 years 11 months ago
On the effect of localization errors on geographic face routing in sensor networks
In the absence of location errors, geographic routing - using a combination of greedy forwarding and face routing - has been shown to work correctly and efficiently. The effects o...
Karim Seada, Ahmed Helmy, Ramesh Govindan