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CHI
2007
ACM
16 years 7 months ago
The use of aesthetics in HCI systems
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...
Jina Huh, Mark S. Ackerman, Robert Douglas
COOPIS
1998
IEEE
15 years 11 months ago
A Generative Communication Service for Database Interoperability
Parallel and distributed programming is conceptually harder to undertake and to understand than sequential programming, because a programmer often has to manage the coexistence an...
Wilhelm Hasselbring, Mark Roantree
FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
167
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TEI
2009
ACM
106views Hardware» more  TEI 2009»
16 years 1 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
ITCC
2005
IEEE
16 years 10 days ago
Pareto-Optimal Hardware for Substitution Boxes
: In this paper, we propose a methodology based on genetic programming to automatically generate hardware designs of substitution boxes necessary for many cryptosystems such as DES...
Nadia Nedjah, Luiza de Macedo Mourelle