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EUC
2004
Springer
15 years 10 months ago
Efficient Scheduling for Design Exploration with Imprecise Latency and Register Constraints
In archiectural synthesis, scheduling and resource allocation are important steps. During the early stage of the design, imprecise information is unavoidable. Under the imprecise ...
Chantana Chantrapornchai, Wanlop Surakumpolthorn, ...
AUGHUMAN
2010
15 years 4 months ago
The Reading Glove: designing interactions for object-based tangible storytelling
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
Joshua Tanenbaum, Karen Tanenbaum, Alissa Nicole A...
IV
2005
IEEE
149views Visualization» more  IV 2005»
16 years 9 days ago
Visualisation Techniques for Users and Designers of Layout Algorithms
Visualisation systems consisting of a set of components through which data and interaction commands flow have been explored by a number of researchers. Such hybrid and multistage ...
Greg Ross, Alistair Morrison, Matthew Chalmers
191
Voted
CAISE
2009
Springer
16 years 1 months ago
P2S: A Methodology to Enable Inter-organizational Process Design through Web Services
Abstract. With the advent of Service Oriented Architecture organizations have experienced services as a platform-independent technology to develop and use simple internal applicati...
Devis Bianchini, Cinzia Cappiello, Valeria De Anto...
IEEECIT
2006
IEEE
16 years 23 days ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...