In archiectural synthesis, scheduling and resource allocation are important steps. During the early stage of the design, imprecise information is unavoidable. Under the imprecise ...
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
Visualisation systems consisting of a set of components through which data and interaction commands flow have been explored by a number of researchers. Such hybrid and multistage ...
Abstract. With the advent of Service Oriented Architecture organizations have experienced services as a platform-independent technology to develop and use simple internal applicati...
Devis Bianchini, Cinzia Cappiello, Valeria De Anto...
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...