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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICONFERENCE
2011
15 years 1 months ago
Beyond promotion and protection: creators, audiences and common ground in user-generated media
In this paper, we present findings from a qualitative study of producers in a specific creative domain—online digital photography. We used social psychology and linguistic conce...
Eric C. Cook, Stephanie D. Teasley
SIGCOMM
2009
ACM
16 years 1 months ago
Resonance: dynamic access control for enterprise networks
Enterprise network security is typically reactive, and it relies heavily on host security and middleboxes. This approach creates complicated interactions between protocols and sys...
Ankur Kumar Nayak, Alex Reimers, Nick Feamster, Ru...
254
Voted
ACSAC
2005
IEEE
16 years 12 days ago
Multi-Level Security Requirements for Hypervisors
Using hypervisors or virtual machine monitors for security has become very popular in recent years, and a number of proposals have been made for supporting multi-level security on...
Paul A. Karger
HICSS
2008
IEEE
192views Biometrics» more  HICSS 2008»
16 years 1 months ago
Agent-Based Electricity Balancing with Distributed Energy Resources, A Multiperspective Case Study
Abstract— Distributed generation (DG) of electricity is providing an increasing part of the worldwide electricity supply. At the same time, there is a big potential of demand res...
Koen Kok, Zsófia Derzsi, Jaap Gordijn, Maar...
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