For every 0 < R < 1 and > 0, we present an explicit construction of error-correcting codes of rate R that can be list decoded in polynomial time up to a fraction (1 - R ...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Most tracking algorithms are based on the maximum a posteriori (MAP) solution of a probabilistic framework called Hidden Markov Model, where the distribution of the object state a...
We present a novel method for inferring three-dimensional shape from a collection of defocused images. It is based on the observation that defocused images are the null-space of ce...
The problem of tracking involves challenges like in-plane and out-of-plane rotations, scaling, variations in ambient light and occlusions. In this paper we look at the problem of ...