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SBACPAD
2005
IEEE
176views Hardware» more  SBACPAD 2005»
16 years 7 days ago
Analyzing and Improving Clustering Based Sampling for Microprocessor Simulation
The time required to simulate a complete benchmark program using the cycle-accurate model of a microprocessor can be prohibitively high. One of the proposed methodologies, represe...
Yue Luo, Ajay Joshi, Aashish Phansalkar, Lizy Kuri...
VISUALIZATION
2005
IEEE
16 years 7 days ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
VISUALIZATION
2005
IEEE
16 years 7 days ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
VISUALIZATION
2005
IEEE
16 years 7 days ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
IMC
2005
ACM
16 years 7 days ago
Should Internet Service Providers Fear Peer-Assisted Content Distribution?
Recently, peer-to-peer (P2P) networks have emerged as an attractive solution to enable large-scale content distribution without requiring major infrastructure investments. While s...
Thomas Karagiannis, Pablo Rodriguez, Konstantina P...