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IPPS
1998
IEEE
15 years 11 months ago
A Resource Management Model for Dynamic, Scalable, Dependable, Real-Time Systems
Abstract. Dynamic real-time systems function in unpredictable environments and have requirements that span many domains such as time, survivability, and scalability. The system req...
Binoy Ravindran, Lonnie R. Welch, Carl Bruggeman, ...
176
Voted
FASE
2000
Springer
15 years 10 months ago
Parallel Refinement Mechanisms for Real-Time Systems
This paper discusses highly general mechanisms for specifying the refinement of a real-time system as a collection of lower level parallel components that preserve the timing and f...
Paul Z. Kolano, Richard A. Kemmerer, Dino Mandriol...
192
Voted
ISORC
2000
IEEE
15 years 10 months ago
Verification of UML-Based Real-Time System Designs by Means of cTLA
The Unified Modeling Language UML is well-suited for the design of real-time systems. In particular, the design of dynamic system behaviors is supported by interaction diagrams an...
Günter Graw, Peter Herrmann, Heiko Krumm
AIIDE
2008
15 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
TCS
2008
15 years 6 months ago
A timed semantics of Orc
Orc is a kernel language for structured concurrent programming. Orc provides three powerful combinators that define the structure of a concurrent computation. These combinators su...
Ian Wehrman, David Kitchin, William R. Cook, Jayad...