We present a demonstrated and commercially viable self-tracker, using robust software that fuses data from inertial and vision sensors. Compared to infrastructurebased trackers, s...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
—The purpose of secure devices such as smartcards is to protect secret information against software and hardware attacks. Implementation of the appropriate protection techniques ...
Ashur Rafiev, Julian P. Murphy, Alexandre Yakovlev
— Map learning is a fundamental task in mobile robotics because maps are required for a series of high level applications. In this paper, we address the problem of building maps ...
Patrick Pfaff, Rudolph Triebel, Cyrill Stachniss, ...
Reliable storage of data with concurrent read/write accesses (or query/update) is an ever recurring issue in distributed settings. In mobile ad hoc networks, the problem becomes e...