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ATAL
2008
Springer
15 years 8 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
EEMMAS
2007
Springer
16 years 8 days ago
Engineering Systems Which Generate Emergent Functionalities
Complexity of near future and even nowadays applications is exponentially increasing. In order to tackle the design of such complex systems, being able to engineer self-organising ...
Marie Pierre Gleizes, Valérie Camps, Jean-P...
EDUTAINMENT
2009
Springer
16 years 20 days ago
A Distributed Multi-agent Architecture in Simulation Based Medical Training
This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handli...
Jun Hu, Loe M. G. Feijs
WER
2004
Springer
15 years 11 months ago
Enhancing Requirements to derive Multi-Agent Architectures
Software systems of today are characterized by the increasing size, complexity, distribution and heterogeneity. Understanding and supporting the interaction between software requir...
Lúcia R. D. Bastos, Jaelson Brelaz de Castr...
CONSTRAINTS
2002
143views more  CONSTRAINTS 2002»
15 years 6 months ago
A Constraint-Based Robotic Soccer Team
It is a challenging task for a team of multiple fast-moving robots to cooperate with each other and to compete with another team in a dynamic, real-time environment. For a robot te...
Yu Zhang, Alan K. Mackworth