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MHCI
2004
Springer
16 years 7 days ago
Supporting Museum Co-visits Using Mobile Devices
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...
Yann Laurillau, Fabio Paternò
MHCI
2004
Springer
16 years 7 days ago
CENTAUR: A Two-Panel User Interface for Mobile Document Access
This paper introduces a novel user interface designed to mitigate some of the usability problems in mobile web access. The interface consists of two side-by-side panels for represe...
Greg Schohn, Adam Berger
174
Voted
NSF
2001
Springer
141views Computer Vision» more  NSF 2001»
15 years 11 months ago
Mobile Wireless Interfaces: In Search for the Limits
With the proliferation of 2G and 3G Telecom and other wireless networks hundred of millions of users will be able to access wireless services with their terminals in only a few yea...
Jari Veijalainen, Tom Gross
ACMACE
2007
ACM
15 years 11 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
CONEXT
2007
ACM
15 years 10 months ago
Experimenting with real-life opportunistic communications using windows mobile devices
Pocket Switched Networks (PSN) is a novel communication paradigm which aims to exploit the opportunistic contacts between mobile devices to exchange data over multiple hops. A key...
Anna Kaisa Pietiläinen, Christophe Diot