Since learning nowadays is conceptualized as a social system within communities of practice, the best way to learn is with others, in groups. In the past few years, there has been...
Practitioners interested in integrating mobile technology effectively into distance learning programs need to consider both the benefits and limitations of such devices. This pape...
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
M-commerce has shown up as e-commerce in mobile and wireless communication, and now deals with on-line banking, stock trading, auctions, transactions, and mobile media. M-commerce...
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...