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» Environment as Active Support of Interaction
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CHI
2007
ACM
16 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
OOPSLA
2000
Springer
15 years 10 months ago
A real world object modeling method for creating simulation environment of real-time systems
Most real-time embedded control software feature complex interactions with asynchronous inputs and environment objects, and a meaningful simulation of a real-time control software...
Ji Y. Lee, Hye J. Kim, Kyo Chul Kang
183
Voted
VL
2008
IEEE
122views Visual Languages» more  VL 2008»
16 years 1 months ago
Designers' natural descriptions of interactive behaviors
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Sun Young Park, Brad A. Myers, Andrew J. Ko
ICMCS
1999
IEEE
113views Multimedia» more  ICMCS 1999»
15 years 11 months ago
Optimally Ensured Interactive Service in Distributed Multimedia Presentation Systems
In this paper, we develop a new service to support optimally ensured user interactions with minimum latency in interactive distributed multimedia presentation environments. The no...
Markus Mielke, Aidong Zhang
GROUP
2009
ACM
16 years 1 months ago
For a science of group interaction
As a foundation for the design of groupware, we need a new science of group interaction, a systematic description of the processes at the group level of description that may contr...
Gerry Stahl